Overview
 Complete Java Class Schedule
  C - Java Class Schedule
  C++ - Java Class Schedule
 Complete Java Class Schedule

 

computer consulting
C++ - Java Class Schedule
     48 Classes - 4 Hours, 2 Days per Week for 6 Months

Course Description

Hands-on programming course designed for C++ and Java languages. Requires previous programming experience and understanding of basic Java language structure. Previous C programming experience is a plus. Covers the fundamentals and advanced features of the C++ language, supporting the Object Oriented Programming paradigm.

The second part of the course covers specialized Java 2 platform topics: the Java Swing API, JDBC and networking. 
 

Course Schedule

 
Week One - Week Two
1-4.    Introduction to C++
C++ as a better C
programming paradigms supported by C++
procedural Programming
variables, arithmetic
tests, loops
pointers and arrays
modular programming
use of header files
separate compilation
namespaces
data abstraction
modules defining types
user defined types
concrete types
abstract types
virtual functions
object oriented programming
inheritance and class hierarchies
generic programming
class templates
function templates
 
Week Three
5.    Variables and constants
fundamental data types
variable scope
variable and constant declarations
6.  Expressions and statements
iteration statements (while, do-while, for)
conditional statements (if-else, switch)
logical and arithmetic operators
arrays
 
Week Four
7.    Functions
function declaration and definition
argument passing
function overloading
default arguments
8.  Basic classes
evolution of classes from C-style structures
members, constructors, destructors
access restrictions
static members
default constructor
 
Week Five
9.    Programming
writing programs using simple user defined types
10.  Pointers and references
pointers and arrays
pointers and functions
constant pointers and pointers to constant variables
pointers and argument passing
reference vs. pointers
 
Week Six
11.    Advanced functions
overloaded member functions
overloaded operators
inline functions
friend functions
12.  Inheritance
virtual functions
derived classes
class hierarchies
 
Week Seven
13.    Programming
writing programs using inheritance and derived classes
14.  Polymorphism
multiple inheritance
pure virtual functions
abstract classes
protected members
 
Week Eight
15.    Programming
writing simple object oriented programs
16.  Exception and Error Handling
comparison to the C-style exception handling
create simple exception-throwing programs
use of class hierarchies to treat exceptions
 
Week Nine
17.    Templates
class templates
function templates
templates and derivations
18.  Advanced classes
free store management
static member variables and functions
copy constructor and copy assignment
temporary objects
 
Week Ten
19.    Programming
write Object Oriented programs using the advanced features of C++
20.  Organization of large programs
C-style header files based organization
use of class abstraction mechanisms
use of namespaces
combination of various paradigms
 
Week Eleven
21.    Standard library: containers and integrators
vector, list, stack, queue, map templates
22.  Standard library: algorithms
sorting and searching
C-style algorithms
 
Week Twelve
23.    Standard library: strings and streams
string operations
C-style strings
stream I/O
comparison to C-style I/O
24.  Programming
writing C++ programs using the standard library
 
Week Thirteen
25.    Introduction to Java as an object-oriented language
programming paradigms supported by Java
procedural programming
variables, data types
arithmetic and logical operators
control flow statements
modular programming and data abstraction
the class as a module
object oriented programming
use of inheritance and class hierarchies
main points of difference from C++
presence of a garbage collection mechanism
absence of pointers
interfaces instead of C++ abstract classes
easier, cleaner and safer programming, with a certain speed overhead
the platform independence
26.  Threads in Java
creating threads
synchronization
wait & notify
deadlocks
suspending threads
interrupting threads
the runnable interface
 
Week Fourteen
27.    Writing Applets
the first “Hello world!” applet
the init(), start(), stop(), destroy() methods
drawing and event handling
28.  Writing Applets
adding UI components
applet security problems
the <APPLET> tag
applet parameters
communication with other applets
 
Week Fifteen
29.    Introduction to the Java Swing API
the evolution of the Java GUI platform
anatomy of a swing based program
swing components
switch
the containment hierarchy
layout management and borders
models
look and feel
event handling
30.  Other Swing features
using actions
using borders
using icons
using threads
using timers
 
Week Sixteen
31.    Using Swing components
the JComponents class
the top-level containers
frames
dialogs
applets
atomic components
buttons
checkboxes
radio buttons
32.  Using Swing components
atomic components
color choosers
combo boxes
file choosers
labels
lists
 
Week Seventeen
33.    Using Swing components
atomic components
menus
sliders
tables
text components
text fields
editor panes
text panes
using tool tips
using trees
34.  Using Swing components
intermediate swing containers
panels
scroll panes
split panes
tabbed panes
tool bars
internal frames
layered panes
root panes
 
Week Eighteen
35.    Layout management
general rules of using layout managers
border layout
card layout
flow layout
grid layout
36.  Layout management
box layout
spring layout
grid bag layout
creating a custom layout manager
working without a layout manager (absolute positioning)
 
Week Nineteen
37.    Event Handling
simple event-handling examples
introduction to event listener writing
implementing listeners for commonly handled events
action listener
caret listener
component listener
container listener
document listener
focus listener
internal frame listener
38.  Event Handling
implementing listeners for common events
item listener
key listener
list data listener
list selection listener
mouse listener
mouse-motion listener
table model listener
 
Week Twenty
39.    Event Handling
implementing Listeners for common events
tree expansion listener
tree model listener
tree selection listener
tree-will-expand listener
undoable edit listener
window listener
40.  Working with Graphics
how painting works
the coordinate system
the graphics object
the swing painting methods
 
Week Twenty One
41.    Using Graphics primitives
painting shapes
working with Text
the FontMetrics class
42.  Using Images
loading images
tracking image loading
the MediaTracker class and ImageObserver interface
the MemoryImageSource class
displaying images
 
Week Twenty Two
43.    Performing animation
creating an animation loop with timer
moving an image across the screen
displaying a sequence of images
improving the appearance and performance of image animation
44.  Introduction to JDBC
connecting to the database
creating tables
executing SQL statements
retrieving data
 
Week Twenty Three
45. JDBC
using prepared statements
using joins
using transactions
retrieving exceptions
retrieving warnings
46. JDBC - new features in Java 2 Platform
updating result sets
batch updates
scrollable result sets
 
Week Twenty Four
47.    Networking in Java
sockets and streams
URLs, URLConnections
content handlers
48.  Programming
writing of client-server programs by use of the java.net.* package
 

 

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